QUALIFICATION: LEVEL 3 DIPLOMA

Course starts: September 2019


Age groups

16-18, 19+

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Overview

Our Games development course provides students with an opportunity to get involved and learn about the development of the Video Game Industry.  The course covers the research and development of video games, as well as supporting disciplines such as understanding computer game engines and concept art. You will also learn about areas such as working to a brief, working freelance and project management.

You will have the chance to learn several pieces of software widely used in the video games industry such as 3Ds Max, Unity 3D and Photoshop. Learning these skills opens up a wide range of job opportunities for students after college such as game developers (artists / programmers), animators, artists, designers and more.

Our course will set students up ready to move onto university and continue working on their creative skills further with good potential to develop and publish their own small games to mobile app stores.

 

Course objectives

As a student studying this course, you will:

  • Develop practical skills and levels of understanding that will be expected of you to work in the video games industry
  • Improve your communication and IT skills, develop the attributes needed to work as part of a team
  • Have working knowledge of the game development industry.

 

Course details

Course duration

Full-time

1 year – Introductory Diploma
2 years – Extended Diploma

The extended diploma qualification is equivalent to three A Levels, although some students opt to take the one-year subsidiary diploma which is equivalent to one A Level.

Delivered on:

Monday – Friday
16 Hours per week

Qualification

Level 3 Diploma

Entry requirements

Entry grades equal to five GCSE grades 4 (grade C) or higher including maths and English who also have a strong interest in the technical workings of how video games are made.

This course is ideal for individuals that consider themselves creative minded with a passion for video games who would like to work in a creative field in the future.

Teaching team

Alex Carter (Course Leader)
Dan Muir

 

Modules

You will study a range of units that cover both sides of the games industry (Art and Programming). Modules may include:

Pre-production Techniques for the Creative Media Industries
This unit will encourage industry practices for pre-production of video games development. through documentation and planning.

Communication Skills for Creative Media Production
This unit aims to help learners become able to communicate effectively within creative media industries.

Research Techniques for the Creative Media Industries
Research is imperative in the video games industry in order to create the best possible game. this unit provides students with experience in how to collect high quality research for their projects.

Understanding the Computer Games Industry
The aim of this unit is to provide students with a good level of knowledge and understanding of the video games industry. Heavily focusing on organisations, financial issues and legal constraints.

Human-computer Interfaces for Computer Games
Students will look to create and develop their own HCI for games which is another crucial aspect of game development.

Computer Game Engines
Students will learn how to use computer games engines (Unity 3D) to create their own video games alongside getting to dabble around with code (C#).

3D Modelling
Students will have a hands on approach to creating their own 3D models using industry standard software: 3Ds Max

3D Environments
Students will learn how to create their own 3D modeled environments from scratch ready to be able to use in a video game.

Computer Game Design
Learners will gain an understanding of the underlying principles of game development / design by examining visual styles and gameplay in order to improve their own game design ideas.

Sound for computer games
This unit gives students an opportunity to learn the importance of audio in a video game and how it creates a desired effect. A lot of practical foley sound will be created.

Creative media project management
Project management is key when working in a creative field. This unit helps students develop their management skills such as time management and workload.

Working to a brief in the Creative Media Industries
Working to a brief teaches students about how to work in the real world of video games and how they will most likely get work in the future.

Critical approaches to Creative Media Industries
This unit aims to help students develop and understanding of how media producers create a product while developing their critical and personal understanding of products.

Working Freelance in the Creative Media Sector
The Working freelance unit teaches students about how to approach taking freelance work in the creative media sector including tips on how to get their first industry contacts.

3D Animation
The 3D Animation unit allows students to play around with 3Ds Max and create their first animation, perfect for anyone wanting to look to become an animator for movies.

Computer Games Platforms and Technology
Students look into different computer game platforms and the pro’s and con’s of each which includes the different kind of modern technologies.

Assessment and exam information

You will be assessed through a combination of written reports, practical work and spoken presentations (dependant to which unit is being assessed).

 

Career and progression

Work experience

Students will have the opportunity to go to games conferences such as EGX with the chance to talk to and meet developers of all sizes and begin making industry contacts for themselves for their futures.

There is also the opportunity for students to undertake two week’s work experience within the academic year.

Enrichment opportunities

Extra-curricular activities and projects will be included such as a video games enrichment club where students will be able to watch movies and play games together.

Learner progression

Once completing the course, learners will be able to move onwards to university and continue to refine their skills ready to join the games industry.

Your career

Students can go on from our course and progress into university and into a wide variety of jobs such as:

  • Game development (2D/3D artist / Programmer)
  • Digital Artist
  • Working with Virtual Reality
  • Simulation (medical and military applications)
  • Animator (TV, Movies or web series)
  • Creating smaller independent development teams and releasing independent (indie) games.

 

Fee information

Course costs

If you are under 19 on 31 August in the year you start your course, and a UK or EU resident, you won’t need to pay tuition or examination fees. Depending on your household income, you may also be able to get help towards travel, accommodation, essential equipment or childcare costs.

Additional costs

You will need a range of materials and equipment to complete the course which can be purchased independently or from the Art department for around £10 – £30

Funding and bursaries

Students aged over 19, you may be eligible for free tuition depending on the course you want to study, your existing qualifications and your financial circumstances. For more information you can email info@totton.ac.uk or call 023 8087 4874

Advanced Learner Loans are available for students who are aged 19 or over. Repayments do not begin until the course is completed and you are earning £25,000 or over. Eligible learners will be enrolling on a level 3 or above course and are a UK or EU national. For further information, visit gov.uk/advanced-learner-loan

 

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